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I really like the art in this game. It funny how cartoony it is and also how the enemies don't turn around when going backwards. It was really cool to find new skills when playing the game especially when in water, the mechanics completely changed. It's interesting how the only attack is to jump on the enemies. The fish that chased you though, it was weird that that one didn't work with this attack. This is definitely a fun game. However, I did find it slightly annoying that there was a long slide when dashing and landing. Also when transitioning to another page, it would be very nice to have the player pause movement until the page is completely turned. Otherwise, it was really easy to just sprint straight into lava.

I love the art style used in this game. It looks like a scrap book that a kid would have made. I also thought that the level designs were well done and felt great to play on. I love the different levels implemented into the game, such as the water level. Great game!

I really like that you made it possible to rebind your controls to different ones on the pc. It's great how you gave the player the option to customize the controls to something they feel is fitting.

I like the platforming a lot. The jumping felt very responsive in my opinion, though I sometimes found that the horizontal movement was a bit hard to control. I really liked the sound effect that plays when the character jumps - it's a good bit of feedback.

The camera movement is great. I like how it goes from section to section. However, I noticed it was possible to get to another screen and start interacting with the enemies before the camera even got there.

The art style is fantastic and very fitting for what you were going for. Overall, I thought the game was amazing.

The concept is so cool. I love it. Extremely sweet and seems like a passion project.

The fact that you have keybinds already makes this so cool. However, a bit more touched up main screen would've made this game much more deeper. Maybe writing a main screen that seemed that it was written/drawn by a little kid would've added more depth into your concept.

I love the camera moving as you go through, and I love how the game plays exactly like mario where you can jump over your enemys to kill them.

The jumping feels a bit off to me. Like it has to be extremely precise to get where you want to go in the level. Might just be a skill issue. One thing too is that when you go to a new camera view, sometimes enemys are just there or holes and you just immediately go into them because you are pressing forward. If you maybe put them a little later after the camera switched that would be fixed.

I enjoyed the game design here. The way the game was crafted around the sketches of in a book is fun and unique concept. I like how the game transition from section to section, as well as it's simple and effective. The levels are fun, and again I like how they all look different while keeping the lines from the notebook in the background. Overall Awesome Job( Kaya)

I really liked the aesthetics and the camera movement was unique. The directions for the player were a little ambiguous. Even though the camera movement was unique, I felt that it lagged a little especially when you try to move to an area with enemies in it or there is a jump. I found myself running into a pit or an enemy a lot because of this

But other than these things I felt like the game was great!

The level design is excellent by combining the puzzle element and platform jumping. Also, the art style is unique, which reminds me of my sketchbook in childhood. The movement of the camera sometimes seems to be too active. Good game overall.

The movement in this game feels fantastic, I love how you can explore the levels and the extra dash after the jump gives access to more of the map. I do think sometimes it was unclear if a pit would result in the player dying or lead to another part of the map. However, the level design was overall engaging, and I appreciated that there were different gimmicks to keep things engaging \, especially the water level

I love how unique the art is for this game. I think it brings the game's storyline to life really well. I also really like the camera panning that gives the player a sense of direction for each level. Besides needing to give a little more instruction for the player controls, I think this game is great.

Overall, very well-made game. Everything worked smoothly; the background, sound effects, and aesthetics work very well altogether. I had a little struggle with controlling, but it was really good and amusing to play

I really liked the game and the sound effects! The camera work was snappy but it felt like there were times that it felt a bit behind, especially when I would jump into a new screen and there was an enemy. I also had a bit of a difficult time with the dash/jump mechanic, the timing seemed tricky and I kept dashing to the side rather than up. Overall very fun!

Really well made game, the world and movement were really fun. Speed run potential. The camera was nice but I felt needs to be a little quicker, sometimes I would keep moving forward and the camera would be centering a second behind me and I would fall in a hole or run into an enemy. Also controller support isn't fully implemented for any menu or UI so I'd have to switch between my mouse and controller. But other than those small things really fun game.

The aesthetic is really unique! The flow of the game felt really natural, I never felt lost as to where to go. I like how at the beginning of each level begins with the camera at the end of the level and pans to the player but I do think it could be a bit slower. I think explaining the controls could be a little bit more explicit particularly the jump and dash just because z is a unconventional button for jumping so I think explaining it a bit more would be helpful. Good work!

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I love this concept! Somethings I might suggest is on the key bind changing option menu, I would give some indication of what exactly each key is for. The up/down/left/right is straightforward but the other two controls on the x and z keys don't really say what exactly they do. Players would probably want to know what control/action they are changing the key bind for. Also some indication of how many keys the player has collected would be nice since it's sometimes hard to remember how many were collected. And when you die to the water in the beginning, your hearts don't decrease and you keep the key. Otherwise great game!

I really like the art and design of this game. Really reminded me of a game called scribblenauts. I like how you gain more abilities and powerups as the game progresses. The one aspect you can work on in your game would be the hitboxes of the player and the enemies. Sometimes my jump hitboxes won't land properly to hit an enemy. But overall, great game!

I love the aesthetic and concept for this game! The idea of it all taking place on pieces of paper is really fun and reminds me of Drawn to Life which is pretty nostalgic. The levels were also creatively and well structured. I agree that some indicator of the dash cooldown would be a nice addition. Good job!

This game was super cool! The camera switches were nice, and the background and style were great (the paper sketchy stuff is really cool and almost gives a sense of nostalgia somehow). The mechanics were very easy to understand and the levels were really well-structured.

I like the animations and the art of the game. It's a very unique concept for a game. I wish the enemy could do more than just move to make the game a little bit more challenging. It felt more like an adventure game to me.

The camera movement in the game is really nice. I like how the sketch theme is consistent throughout the game asset as well. It would be nice to have a UI to show the dash cooldown and some additional guidance for the controls.